Re: [Jack-Devel] Jack for Windows - Fluidsynth Native Jack Clients 32bit and 64-bit
Hi Stephane,
Thanks for the answer and confirmation of how this works :)
Now to do more testing!
GrahamG
On 8/24/11, Stéphane Letz <[hidden]> wrote:
>
> Le 24 août 2011 à 09:46, Graham Goode a écrit :
>
>> Hi,
>>
>> In building Fluidsynth with Jack support for Windows I have come
>> across a question that is beyond my limited understanding of coding
>> and environments.
>>
>> Is it possible to have a 32-bit Fluidsynth-Jack client connect to the
>> 64-bit Jack Audio Server?
>
> Yes sure : 64 bits JACK server can be accessed from 32 and 64 bits clients.
> The reverse is also true.
>
>>
>> I know that Stephane was able to create a JackRouter (ASIO->Jack) that
>> works with both 32-bit and 64-bit applications. But, Fluidsynth 32-bit
>> uses libjack.dll and Fluidsynth 64-bit uses libjack64.dll.... so I'm
>> not sure how that affects things in a 32-bit AND 64-bit situation.
>
> - 32 bits JackRouter is linked to libjack.dll and will be used by 32 bits
> applications to access the server (which is itself 32 or 64 bits)
>
> - 64 bits JackRouter is linked to libjack64.dll and will be used by 64 bits
> applications to access the server (which is itself 32 or 64 bits)
>
> With the same idea:
>
> - Fluidsynth 32-bits will be used by 32 bits applications to access the
> server (which is itself 32 or 64 bits)
>
> - Fluidsynth 64-bits will be used by 64 bits applications to access the
> server (which is itself 32 or 64 bits)
>
>>
>> My apologies if this is a programming 101 issue.
>>
>> Kind regards,
>> GrahamG
>> Johannesburg, South Africa
>
> Stéphane
>
>
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